![]() Because I didn’t enjoy this installment, I think they’ll finally nail it with a Trine 3. These are people clearly committed to striving to be better, and for that reason I hope Trine 2 does well enough to lead to a sequel. The visuals are gorgeous, the basic concept is brilliant, and it’s clear that the people at Frozenbyte are very passionate about creating quality game not only have they make it a point to offer as many controller options as possible on the Wii U, but I’ve been told they’d also eventually like to include Miiverse integration similar to Nintendoland in a future update (though they can’t promise anything yet). The frustrating part is that I really want to like this game. It turns out the answer is in the digital manual that most Wii U users forget even exists: hold L+LZ, or click the right thumbstick. On a sidenote: while the patch has added the ability to use the gamepad for voice chat, with the option to either have it always on or “push to talk,” it’s a little unclear what exactly you push in order to talk. And don’t even get me started on the timed platforming sections. Without that satisfying “ah-ha!” moment of figuring out the solution, the puzzles never felt rewarding. Instead, it felt like I’d someone broken the puzzle, or cheated my way through it. which can be unlocked by collecting glowing blue orbs and bottles to level up. Which is to say that I didn’t feel like I had solved it. Now Frozenbyte is back with Trine 2, a new adventure for the three heroes. It appears many of the puzzles have been purposely designed to have multiple solutions – likely in order to make the player feel like they’re improvising – but I found it had the opposite effect on me, as well as fellow A Critical Hit reviewer James when he played it.īecause these puzzles have no particularly obvious solution, I frequently found myself wondering afterwards how I was “supposed” to solve it. ![]() On top of that, the combat itself isn’t particularly satisfying.īut then, neither are the puzzles. ![]() The combat sections are often set up as surprise attacks, resulting in their often feeling more like an unwanted distraction from the puzzle-solving. Unfortunately, as much as I love the basic concept, the game suffers in the level design department. The game can be either played solo – switching between characters on the fly – but it’s co-op where the game really shines, having someone to back you up in battles or supply an extra brain during puzzle sections. Levels are mostly puzzle-based, but combat is occasionally thrown in for a change of pace. For this reason alone, the Wii U’s touchscreen makes Trine 2: Director’s Cut a much more enjoyable console experience. Trine 2 is a puzzle platformer in which you control a party of three characters, each with different abilities and specialties: the knight excels at close-range combat and has the ability to charge forward, the thief uses ranged weapons and can swing from certain surfaces with a grapple hook, and the wizard creates boxes – a useful tool for solving puzzles, but mostly worthless in a fight.Ĭreating boxes with the wizard involves drawing a square on the screen, which was pretty tedious using a thumbstick on a controller. Trine 2: Director’s Cut on Wii U is hands-down the definitive console version of the game…and that was even before this month’s patch that brought additional controller support, the ability to use the gamepad’s built-in mic for voice chat, and improved gamma levels to a game that already looked visually superior to the Xbox 360 and PS3 editions. Not yet, anyway.Publisher: Frozenbyte / Developer: Frozenbyte / Platform: Wii U A babbling brook we hear but only see in teasing glimpses between the trees. Maybe with a giant snail casually munching on lettuce in the background. I noticed a conspicuous lack of, for example, vast forests bathed in teal mist and bristling with branches to swing from. Steam Workshop repositories are live for both games, though all you'll find there right now is a level a Frozenbyte chap made with lots of spiked balls. The Trine 1 editor is only for the Enhanced Edition, I should say, the fancied-up version ported to Trine 2's engine. Basic instructions are over on a wiki they've set up, including how to download it. That's why it's not properly officially launch just yet, they say. The level editor is the one Frozenbyte themselves use, so documentation is predictably sparse. A string of grappling hook playgrounds, perhaps. ![]() They let folks create new levels, edit existing ones, and put together their own multi-level campaigns. Developers Frozenbyte have released public beta versions of the level editors for both its magical puzzle-platformers, you see, but I'm oh so horribly busy this week. If someone could kindly make a Trine 2 level that's a big huge grappling hook playground with daring leaps and grand fairytale vistas, I'd be much obliged.
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