![]() ![]() Having stuck very closely to structured JRPGs throughout my gaming life, I found the sheer amount of freedom in Fabled Lands daunting at first. Once the protagonist washes up on the beaches of Sokara he or she has free reign to explore this highly developed medieval realm through a destination menu system, hemmed in only by geography and whether he or she can survive a particular task with currently available equipment. Its plot consists of a series of short vignettes strung together in whatever order the player unwittingly walks into them. Cast in the roll of a wanderlust-stricken adventurer whose identity is defined by class and gender at the game’s outset, the player can now freely roam the hazardous yet bounty-filled land of Sokara without all the manual hassle of rolling dice and flipping pages.Īs the player character has only a general goal in mind – experiencing all the thrills to be found in Sokara without dying in the process – Fabled Lands is almost completely unstructured. For the rest of us who missed out, Megara Entertainment has been kind enough to adapt the first of this series’ gamebooks on iOS as Fabled Lands: The War Torn Kingdom ( Out Now, $6.99). If you were into nonlinear gamebooks or Dungeons and Dragons-style pen and paper RPGs during the mid 1990s, you may already have had the pleasure of stepping into the rich medieval world created by Fabled Lands authors Dave Morris and Jamie Thomson.
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